Hammerwatch is clearly a labor of love created by Jochum Skoglund and Niklas Myrberg, the individuals behind the indie studio Crackshell. One of the rare Greenlight success stories, it originally released on Steam back on 12 August 2013. Through a constant barrage of tweaks, patches, updates, and introduction of new content, this homage to Gauntlet-style games has managed to cultivate a growing fanbase. The pixel art graphics and punishing gameplay are certainly worthy of its inspirational sources, but the rough indie edges might cut too deep for some gamers.
paladin, wizard, ranger, thief, warlock, and priest) there’s some diversity to be had here, but without any sort of information tab or central codex it’s difficult to really know what you’re getting. While every class has a life/mana bar and starts with 2 abilities, there is no XP to speak of. The only way to get more skills or improve stats is by finding vendors hidden throughout the tower that you can purchase them from. In my personal experiences, I found the melee-based classes to suffer a severe disadvantage and were often quickly overwhelmed even while playing co-op.
TPK due to lag, then restart only to have members of the party disconnect and the save file fail to load is brutal.
Arrowhead is offering?