This Week in Geekdom

Hi guys and best wishes for a happy con to those of you attending C2E2 or Calgary Expo this weekend. Oh convention season; you seem to add more awesome to your ranks every successive year. But, for those of us not currently wandering a dealer hall, let's get down to the Week in Geekdom.


Ever wonder how your favorite cartoons, specifically those with comic origins, make it to the small screen? Giancarlo Volpe, the man behind Green Lantern: the Animated Series, illustrated this response to that exact question. Warning: will make you hate focus groups at least a little more.
Image Credit: LucasFilm



Game Boy turned 25 this past Monday. In celebration of the once highly-coveted handheld, here are 25 factoids about Nintendo's diminutive hardware phenomenon.

Ubisoft's upcoming sandbox action-adventure title Watch Dogs is slated for release exactly one month from today (for PC, PS3, PS4, Xbox 360 and Xbox One). In the run up to the debut, Ubisoft has crafted this interactive ad campaign that allows users to see just how easily targetable they are given the information they make publicly available on Facebook. It's definitely worth giving this a try, if only to see how much you may want to adjust your privacy settings.


Speaking of Facebook, researchers are keen to study just about every possible way the site and other forms of social media impact the human psyche. While it'll likely be decades before any true correlations can be effectively parsed, we'll get to see the body-of-knowledge-building studies in the interim. Like these two studies out of the University of Colorado that seek to quantify and examine the impacts of being unfriended on Facebook.

Last July we chatted about the development of a transplantable bionic eye that would allow patients with various degenerative ocular disorders to see again. Meet Roger Pontz, one of the first individuals in the US to receive a bionic eye.

One week ago NASA announced the discovery of an exoplanet existing in what the scientific consensus believes to be the habitable zone around the planet's respective star. While this is certainly an important observation, the discovery has fostered fresh discussion about the feasibility of Earth being the sole incubator of life in the universe and if that lonely status is actually a good thing.

If we, as a species, wanted to venture forth into the stars and see for ourselves if we, in fact, have neighbors, we'll need craft that have considerably more range than our present offerings. This realization has been haunting the astrophysical community since at least the 1950s, but the ideas presented by these initial would-be endeavorsto deep space continue to shape galaxial travel to this day.

Image credit: NASA

The few months have borne witness to some amazing developments regarding the potential origin of both the known and unknown universe. As a result, we're now privy to some incredible discourse concerning the building blocks of life itself. Example: this excellent breakdown of the role hydrogen likely played in the immediate aftermath of the Big Bang and just where that element is now.

The FCC continues to wage its lobby war against the U.S. Federal Appeals Court in order to re-assert neutrality in the internet, but the provisions they are proposing would create a digital realm that was anything but neutral.

General Awesomeness

 On Wednesday, Shakespearean devotees around the world celebrated (what is believed to be) the Bard's 450th birthday. To commemorate the occasion, the Globe Theater has launched a world tour of Hamlet, during which the associated troupe will literally make all the world a stage by playing a show in every country on Earth. 

Check out this amazing X-Wing light fitting by British designer Benjamin Rice.

I leave you with this fan video reimagining the world of Harry Potter as an 80s cyberpunk adventure. As always, best wishes for an excellent week ahead!

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Geeky Crafting: Scalemailing

It’s difficult to believe sometimes, but we’re already closing in on 100 days to the doors opening at GenCon 2014. Squee! We’ve talked about it a couple of times before, but, due in no small part to our absence from the Best Four Days in Gaming last year, this year’s schedule for our visit to Indy is shaping up to be jam-packed. The cosplay docket is correspondingly full. It’s just tiptoeing on the line at which I have to remind myself you don’t have to do all the things this year; there will probably be other cons. This is what happens when I go a year without Gen Con.

While the docket itself is pretty much set at this point (active construction began on some of the costumes back in December), there are a handful of items pertaining to specific costumes that require an executive decision in the not-so-distant future. The primary quandary at present is honestly something I’ve never encountered in my costuming experience to date: do I deviate from established canon? Dun, dun, dun… I know, that seems like far too much gravitas for something that most people probably won’t notice, but my audience isn’t exactly one to overlook such deviations. I’m not sure why the question is arising with this costume as opposed to any of the others I’ve done, though I suspect it’s partially driven by an innate desire to use specific crafting techniques.

Maybe some clarification would help. The costume in question is that of Mera, Queen of Atlantis and one-time member of the Red Lantern Corps. My favorite comic arc of all time is Blackest Night and I’ve wanted to cosplay as Mera pretty much the instant I finished with the series. DC then, of course, went on to engage in a distinct pattern of repeatedly shooting itself in the feet. Sigh. Back to Mera though: she has a complicated history. Despite not occupying the upper eschelons of the DC pantheon and having her identity be inextricably tied to that of her husband, Mera is a fairly robust character. Fierce, conflicted, loyal, powerful and, at the same time, somewhat limited when compared to her superhero peers.

Mera’s base costume, whether as her normal self or as a Red Lantern, is a form-fitting bodysuit that features a scaled pattern. While this would normally be a great opportunity to delve into the challenges of working with stretchy fabric, part of me wants to go a bit off book. How? Well, my current idea is to create a tunic dress from hundreds of tiny aluminum scales. While the costume may end up veering back towards the canonical, this seemed like a good opportunity to write about the basics of making scalemail.

Before we dive into scalemail, I highly recommend that you read this earlier post about the basics of chainmail. While you don’t by any means need to be an expert in chainmail in order to begin scalemail, the post contains a lot of good tidbits about the materials, tools, and basic techniques used in both crafts.

The vast majority of available crafting scales are made of aluminum, though plastic scales appear to be gaining in popularity. Both of these tend to be offered in a wide variety of colors, patterns, and shapes. Scales of other light-but-sturdy metals, such as titanium or niobium, basic alloys, or precious metals are also out there for purchase, but tend to be considerably more expensive than their common siblings.

Which scales to get depends entirely on the end goal of your project. Are you making a piece of jewelry? A dice bag? A functional garment? As you can imagine, each of those projects would require a different number of scales and the scales themselves would need to take on a specific workload. For example, while a dice bag made of solid gold scales sounds epic, it wouldn’t come cheap nor would the soft gold lend itself well to bearing the weight of many dice. I tend to skew towards using aluminum if I plan on using more than a hundred scales, if the finished piece has to be a particular non-metallic color, or if the project has to be able to bear weight.

Aside from determining which materials to use, you’ll need to consider which size you need your scales to be. Most vendors offer a small (around 9/16” or 14.3mm) and a large size (around 7/8” or 22.2mm). Smaller scales are great for finite details or creating non-linear shapes, but it takes a large amount of them to cover a given surface area. Larger scales have better coverage (thus letting you finish a piece faster), but tend to present gaps when you try to coax them into the shape of a curve. Again, the end goal of your project will help you determine which size or blend of sizes to use.

Ok, so we have our scales. How do we attach them to one another? This is where our earlier chat about chainmail comes in handy. There are two major schools of scalemailing: weaving with jump rings and weaving with split rings. The actual weaving technique utilized doesn’t vary regardless of which type of ring you use. So why does the type of ring matter? It comes down to what you’d like the end result of your project to be. Split rings (think like the rings on your keychain, but smaller) lend your scale ‘fabric’ a lot of stability, but they can be tricky to work with. There are specialized pliers that are designed to work exclusively with split rings and are definitely worth the investment if you intend to make many large scalemail pieces or items that need to bear significant weight.

Jump rings, also sometimes called butted rings, are the same kind that you’d use for chainmail, so you can use the same types of pliers. While jump rings are easier to work with, the fact that there will always be a gap in their structure (no matter how tightly you align the sides) can cause problems if your project has to bear substantial weight. That being said, there are a handful of workarounds to add stability to a large or heavy project that would allow you to still use jump rings. For example, if I do decide to weave a tunic dress for the Mera costume, I can feed metal or plastic boning through the jump rings themselves to give the dress some structure, thus taking some of the pressure off of the rings.

Once you decide what type of rings to use, it’s a matter of choosing the right ring size for your project with the size of the scales you selected being the primary determinant. Most scale vendors will be able to recommend an appropriate ring size for your needs. If they don’t, parse through some pre-packaged scalemail kits that use scales of a similar size to those in your project to get an idea of what ring sizes work best.

Actually weaving with the scales is quite simple, arguably easier than chainmailing. The rest of this tutorial features a build with jump rings, but there’s really no procedural difference between using these and split rings.

This is the 'back' or concave side.
Step 1: Pick out a single scale to be your starting point (I tend to thread a bread tie through the hole of this first scale, as doing this makes it easier to handle my ‘fabric’ when it’s in progress). You’ll see that each scale has a ‘front’, or convex side, and a ‘back’, or a concave side. The vast majority of scalemailing involves doing all your weaving on the back, concave side. Put your scale on your work surface so the 'back' is facing you and the 'front' is facing the surface.

Step 2: Open one ring, then thread it through the hole of the first scale so the ring drapes off to one side (doesn't matter which side). The open ends of the ring should point away from the hole in the scale with one half resting against the interior of the scale near the center line and the other half leaning outside the scale itself and onto your work surface.

Step 3: Take another scale and, with the convex 'front' facing you, (so the concave 'back' should be facing the concave 'back' of your first scale) thread the new scale onto the open ring using the portion of the ring that rests outside the scale and on your work surface. As you thread, the curvature of the ring will cause the scale to flip over, so both scales are now lying on your work surface with their concave sides facing up towards you. Close the ring with your pliers, then repeat steps 2 and 3 with the other side of the first scale. You should end up with a little triangle like this:

Step 4: Repeat steps 2 and 3 once on each of the outsides of the two new scales. You should now have five scales joined by four rings.

Add scales to the open rings here and you've finished step 4.
Step 5: Go back to the row of two scales from steps 2 and 3. Open two more rings, then thread one open ring into each of the holes in these scales beginning from the inside edge of the hole (the side closest to the center line of the very first scale). Take another scale and, one at a time, feed the open ends of the rings closest to the center line of the scale from step 1 through the hole of this newest scale. Close each of the open rings. You now have six scales joined by six rings.

The 'fabric' will increase by one scale with each successive row. So, for our sample above, we have three rows: one with one scale, the next with two, the third with three. The next row would feature four scales: two on the outside edges that would need to be attached with steps 2 and 3, and two on the inside that would require step 5. You'd repeat this process until you got the scales to cover the surface area needed for your project.

A good check to ensure your scales are secure is to count the rings going through them. Scales on the outside of your mail can have up to three rings passing through them while scales on the inside of your weave must have at least four support rings. Exception: unless you're building an expansion row to create a curved allowance in your mail. Conversely, an inside ring can have more than four support rings if you're building a contraction row to form a different type of curvature, but creating curves will have to be for the next scalemail post.

Update: Several messages have come in asking if it's possible to weave in a line rather than building a triangle. Definitely! Let's look at the quick example below:

To weave laterally or vertically, start with step one (though you can skip the bread tie this time), then only do steps 2 and 3 once. You should end up with half of the triangle from the step 3 picture above. Instead of finishing the triangle, weave a new scale to the side of your second scale, then tuck this new scale so it lies beneath the second scale. You should be left with three scales attached via two rings: two scales lying with their convex sides resting on your work surface and one scale with its convex side resting on the concave sides of the other two scales. If you're trying to work vertically, attach the third scale to the first scale directly above the second scale. You'll be left with the beginnings of a zigzag pattern that will eventually form a line as you continue weaving. The same structural checks (i.e. the number of rings going through each scale) apply regardless of the shape of your weave.

Best of luck with your scalemail experiments!
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This Week in Geekdom

Hi everyone and a happy con to those who are attending WonderCon this weekend! Normally the week or so immediately following a convention would be set aside for recovery, note-taking, and generally enjoying the bittersweet mélange of feels that tends to ensue. That's just not happening this year. As of this moment there are only 114 days until doors open at Gen Con 2014 and there are at least 3 costumes on the docket for the trip out to Indy. Construction on these is well underway and there will be associated posts up soon. In the meantime, let's get down to the Week in Geekdom.


DC Comics continues to try and make a mark in network television by licensing its long-running crime noir series Scalped to WGN America. The show is in the early stages of development, but is said to be progressing quickly. WGN America did not proffer a forecasted release date.


Ars Technica put together this interesting study about consumer traffic on Steam. The endeavor, titled Steam Gauge, takes pains to break down just what Steam users are buying and comparing those titles to those which are actually being played. 


It was a blockbuster week for astronomy afficionados. First, a good chuck of the planet was treated to a full lunar eclipse. Then, almost concurrently, the latest issue of the journal Icarus listed these findings from the Cassini-Huygens probe confirming that Saturn is on the cusp of producing a new moon. 

This morning our favorite potential agent of global domination Elon Musk inched closer to making privatized space travel a fully viable entity by successfully docking SpaceX's Dragon capsule with the International Space Station. Want more future-of-space-travel goodness? Check out this video of the fully vertical takeoff and landing of SpaceX's Falcon rocket:

14 years ago Honda debuted its diminuitive humanoid robot ASIMO. This week, at the International Auto Show in New York, attendees got to see the new, improved ASIMO in action

Pistachios: yummy snack or source of biofuel. Urban planners in the Turkish region of Gaziantep ask: Why not both

General Awesomeness

The above brilliant image of the cast of Firefly receiving the animated Disney treatment rapidly made its way around the interwebs this week. But where did this embodiment of wishful thinking come from? It's the work of artist Stephen Byrne, who had this to say about his incredibly popular creation.

Do you want to attend Hogwarts? How about doing so from the comfort of your own home? Well, this is now entirely possible thanks to the school's new online offering

As always, best wishes for an excellent week ahead!
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PAX East 2014 Roundup

It’s been the better part of a week now and the PAX-induced grins are just beginning to fade. You hear that burgeoning seasonal allergies and mid-April snow? Even you can’t crush the con-happy. <sneezes> Also, yes, you can totally have both allergy-inducing conditions and snow existing simultaneously in New England. It was actually over 70 degrees (21.1 degrees C) less than 24 hours ago.

Despite the absence of a few AAA developers, there were still plenty of interesting gaming experiences to be had at the BCEC. The prevailing MO amongst the developers seemed to be ‘make a huge statement in a press release before the convention, then attempt to capitalize on the resulting furor.’ The technique met with mixed results for reasons we’ll go into in a moment, but also created a paucity of new headlines stemming directly from PAX.

In keeping with the other convention roundups, these highlights will be listed by publisher and all gaming news will be followed by general observations on the overall experience.

Blizzard EntertainmentLast year’s oddball offering, Hearthstone, was once again at the forefront of the Blizzard booth. Not only will the free-to-play digital CCG soon be available on your iPad, but a single-player campaign was confirmed to be in the works. Blizzard also called attention to its forthcoming MOBA, Heroes of the Storm, but this title is in the very, very early stages of development. If you're keen to get in on the eventual beta for Heroes, you can sign up here.

Denneton Games – If you blinked you were liable to miss Dennaton Games, though at least this year they were located in the Indie Megabooth and weren’t squirreled away beneath a staircase (no joke, that’s pretty much where they were in 2013). Only the crowds gave any indication that a playable demo for Hotline Miami 2: Wrong Number was available if you were willing to elbow your way through and into the booth itself. Wrong Number looks and feels pretty much like a full-on reprisal of its predecessor, which everyone seemed thrilled with. So if you liked the first Hotline, odds are that you'll enjoy the sequel. You’ll be able to wade anew into the carnage during the third quarter of this year.

Firaxis Games (2K)– Firaxis was one of the few studios to actually make an announcement at PAX itself and their revelation is still making waves at this very moment. So what’s the hubbub about? There will be a new incarnation of the Civilization franchise and no, it’s not just going to be Civ VI. Meet Civilization: Beyond Earth.
As the trailer video suggests, Beyond Earth harkens back to one of the most beloved members of Sid Meier’s roster: Alpha Centauri. Given the fanbase Alpha Centauri boasts and the fact that it has been a full 15 years since the original debuted, the enthusiasm driving the reception that the announcement received is not all that surprising. The actual mechanics are, unsurprisingly, similar to those of Civ V, though the overarching victory objectives are rooted in survival and species perpetuation. As such, long-term planning takes on a new level of significance. Firaxis did not provide a specific release date, but indicated that the game would be available for PC, Mac, and Linux this fall. I’m already WAY too excited about this game.

Gearbox Software – In the days immediately preceding PAX, Gearbox introduced what will be the latest installment to their biggest franchise, Borderlands:the Pre-Sequel (yes, that’s actually the title). As the dual-faceted name suggests, the Pre-Sequel is set after the events of the first Borderlands, but before Borderlands 2 with the action taking place on the moon of Pandora. Players can select from one of four characters: Athena the Gladiator, Wilhelm the Enforcer, Claptrap or Nisha the Lawbringer, all of which have not only unique combat abilities, but skills that will (hopefully) keep your party alive on the deoxygenated lunar surface. A younger, less megalomaniacal Handsome Jack also plays a large role as the game guide. Though fans were legitimately excited for the Pre-Sequel (the lines at the Gearbox booth were arguably the longest at the con), many were disappointed to find that the demo was more of a guided presentation rather than something they could get their hands on a controller for. People seem to be more forgiving of a non-playable demo when news of the game is mere minutes old.
Where knocking someone into the depths of space is a legit combat tactic.
The Pre-Sequel is slated for release this fall and will only be available for PC, PS3, and Xbox 360 (no love for the Xbox One). Gearbox also indirectly offered a few updates on their forthcoming collaboration with Telltale Games, Tales from the Borderlands, which is also forecasted for release sometime later this year.

Klei Entertainment – These guys cleverly reclaimed their old bit of prime territory in the BCEC between the main demo hall and the Indie Megabooth. Though the locale of their booth likely garnered a fair amount of traffic, the buzz concerning the two playable demos Klei had on hand proved to be the real draw. One demo was for Reign of Giants, the DLC for last year’s hit Don’t Starve. I played the demo as the carnivorous actress Wigfrid, one of two new characters available via the DLC. The other character is Webber, a human boy living inside the exoskeleton of a spider that unsuccessfully tried to eat him. Because that’s not creepy at all. The demo loaded you down with meat (Wigfrid will eat no plant matter) and other tools, so it was tough to gauge just how difficult the DLC will make the game...or so I thought. With about 1 minute remaining in the demo, I met one of the eponymous giants. Let me tell you, if you thought the Treeguard was reason to flee/build the best possible armor, then a beefed-up, freeze-laser shooting Deerclops will assuredly force you to up your game. Reign of Giants is currently available for early access download on Steam; its price will go up by about 20% after April 29.

The other playable demo at the Klei booth was the latest alpha update for their turn-based espionage game, Invisible, Inc. The demo was fairly robust, allowing you to play through two whole levels, and the lines for it were consistent throughout the con. Playing the alpha alternated between enjoyable and frustrating. Though the Klei staff were always on hand to guide the experience, playing without their help quickly devolved into a grind. I’m no stranger to turn-based tactics, but that learning curve is more than a bit steep. Of course, you kind of expect this sort of thing with an alpha and it was clear that Klei was actively cataloging our feedback as we played. You can get direct access to the alpha via Klei’s microsite. The purchase comes with a second copy of the final game once it is released and the option to buy the full soundtrack.

Respawn Entertainment (EA) – Titanfall is only about a month old now, but Respawn seemed keen to work with its own momentum and announced that they will be releasing a modest DLC pack, titled Expedition, in May. While Expedition, and the three map packs it contains, will cost you, Respawn confirmed that all non-map related game enhancements will be free. The developer also reaffirmed its commitment to not having microtransactions in Titanfall.

Supergiant Games – Less than 12 hours before the doors to the dealer hall opened Supergiant announced that their much-anticipated follow-up to Bastion, Transistor, would be available on both PC and PS4 on May 20th. The demo available at their booth was very similar to that of the alpha offered at last year’s PAX, but it was quite apparent that Supergiant had done an enormous amount in terms of cleaning up the mechanics and enhancing overall playability. Admittedly, I’m not at all an unbiased commentator on the game given how I spent all of Saturday. On a related aside, all of the Supergiant guys were incredibly nice and enjoyed my costume.

Turtle Rock Studios (Valve Software) – Turtle Rock’s presence in the dealer hall was anything but subtle. The towering statue of a Goliath from their upcoming title Evolve glowered menacingly, fangs (or tusks?) bared at passersby seeking to traverse the BCEC. The guys at Turtle Rock have been obsessed with Evolve since before their earlier creation, Left 4 Dead, hit the proverbial shelves and they’re seeking to accomplish nothing less than redefining the co-op FPS experience. If the glimpse provided at PAX is to be believed, Turtle Rock may be more than on their way to delivering on that. Evolve is due out in the third quarter of this year and will be playable on PC, PS4, and Xbox One.
As for the convention itself, it was clear that the organizers understood how well the layout of the convention hall worked in 2013 and didn’t change all that much at this year’s event. Tabletop games once again occupied about a third of the main space in the BCEC and literally every table was packed with gamers from about Friday afternoon onward. The only logistical complaint I caught wind of was the fact that the halls themselves closed at midnight rather than 2am as with previous PAXes (PAXii?). Board game vendors appeared to be the most adversely impacted by this change, as activity in the board game portion of the hall began to wind down around 10pm rather than midnight. The time change was especially disappointing, as night owls could have benefitted from the brand new late-running T service. It’ll be interesting to see if there’s a reversion to the 2am close at next year’s PAX.

Other assorted PAX tidbits:
  •  Much to the surprise of no one, League of Legends continues to be insanely popular. Their booth was so jam packed that it probably took up about 20% of the main dealer hall when you included the mass of humanity that seemed to be forever teeming around it. Also, their cosplay contest continues to improve by leaps and bounds. Some of the most impressive costumes of the con were associated with the contest.
  • PAX organizers seemed at least somewhat willing to try and diffuse any tensions leftover from the kerfuffle of PAX Prime 2013. There was a ‘diversity lounge’ intended to address matters of inclusion and personal safety, but it was tucked away in a less trafficked area and didn’t appear to garner much attention, particularly when contrasted with the Kickstarter Arcade located just down the hall. The more meaningful gesture (in my option, anyhow), was the visible presence of considerably more female Enforcers and Enforcers of color. It wasn’t perfect by any means, but it was reassuring to see more diversity amongst those individuals tasked with keeping the pax of PAX.
  •  There will be a fifth PAX. Starting in 2015, PAX South will join the Penny Arcade family and will lead off the convention lineup with a start date in late January. Whether or not this will defray some of the tension stemming from the absurd demand for badges is anyone's guess.
On a final, more personal note, I was very happy with how the costume turned out and may very well spend next winter making improvements on it in order to wear it again next year. Until 2015 PAX!
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A Very Bloggy Birthday

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It's funny, today is a lot like another not-so-distant mid-April day. Two years ago I was grinning in the afterglow of PAX East, wracking my brain for a way to preserve the deep, gut-level happiness that conventions have a way of fostering. One subway ride later, the Care and Feeding of Nerds busted out of my subconscious and onto the internets. The blog has grown quite a bit these two years past. How much has it grown? The graphs can tell part of that story:

Woo! Graphs!
There's also been a considerable uptick in participation on our social pages. Our Twitter account now has 100 followers and there are over 600 people following our Pinterest boards. It's a little crazy and I'm continually amazed and humbled by the feedback that comes in. 

Speaking of crazy, the past year could definitely merit that adjective. We've dealt with tragedy, theft, and far too much snow, but we've also helped to get two Kickstarter campaigns funded, raised money on behalf of sick children, and added a distinctly feline brand of affection. The past twelve months have also been privy to the making of two new costumes, the review of nine games, the viewing of four movies, the eating of three kinds of nomnoms, and my first foray into GMing.

Most importantly, the past year has produced some amazing new friendships. I'm immensely grateful for everyone who has journeyed over to this little digital corner of the nets. You guys are incredible. It's been an amazing ride thus far and I look forward to making this experience bigger and better for you.

Happy birthday Care and Feeding of Nerds!
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This Week in Geekdom

Whew! The past few days have been a whirlwind of awesome. There will be a full recounting of all the fun demos, conversations with developers, and dealer hall hijinks next week. In the meantime, you can check out pictures from PAX East 2014 on either our G+ or our Facebook page. Otherwise, I'm just hoping that this post is even remotely coherent as I'm presently both endorphin-riddled and exhausted. It was a pretty interesting week in Geekdom, even excluding PAX, so let's get down to it.


**SPOILER ALERT** Archie Comics is about to undergo some major changes following the death of a major character.

Extinction Parade is a graphic novel from Max Brooks, the author of World War Z. The guys at Adventures in Poor Taste conducted this interview to get the background on this vampires-versus-zombies saga and how Max feels about the future of the undead-dominated genre.

Though the rebooted version of Teen Titans is set to conclude on April 30, the series won't be dark for long. Beginning July 1, DC will be re (or re-re) launching Teen Titans with writer Will Pfeifer and artist Kenneth Rocafort at the helm. 

More from QxM here!
Check out these gorgeous retro-inspired posters of the ladies of DC comics as WWII-era pinup girls.


The Syfy network and Eureka producer Karl Schaefer are teaming up to produce at least 13 episodes of a new zombie drama series. The forthcoming show, titled Z Nation, will be the first of several such zombie-centric TV releases due out this autumn hoping to capitalize on the popularity of the Walking Dead. Reading over the premise of Z Nation, I couldn't help but think that it sounded eerily familiar to Y: The Last Man. Speaking of which, why hasn't that been made into a series yet?


Battlestar Galactica has already gone through five, count 'em, five incarnations on the small screen, but apparently there's enough interest in the property to potentially bring about avatar number 6 (how appropriate). Universal Studios confirmed that they are in the process of preparing for a movie version of Battlestar. The cinematic version is slated to be a 'complete reimagining', much to the dismay of Edward James Olmos fans.


We've chatted before about Schrodinger’s cat and concept of the superposition of states, but why can't that concept be applied outside of quantum physics? Arkady Bolotin of Ben-Gurion University provides this potential explanation.

While we're on the subject of all things quantum, researchers at Durham University offer this articulation of how they used quantum techniques to build the world's first entanglement-enhanced telescope.

The next few weeks are going to feature not one, but two total eclipses. Click here for all the details on these forthcoming celestial events.

On Thursday, astronomers announced the possible discovery of the first observed 'exomoon'. 

In the weeks following this breakthrough concerning the probable origins of our universe there's been a deluge of related questions that have cropped up in response. Not least of which amongst these is "How can the universe have been formed from nothing?" Well, Dongshan He and his peers at the Wuhan Institute of Physics and Mathematics may have an answer for that.

Getting something from this case, a universe.

File this under Real Life Transformers: a helicopter that can become a truck


It never fails. There's a horrific act of violence and it takes the media mere nanoseconds before the blame is shunted upon 'violent video games.' Well, according to this new study, the feelings of aggression that players experience does not appear to be at all tied to the imagery or narrative of a game. 

Esports has been a burgeoning force in global entertainment for years now, but just how popular are they? Red Bull breaks down this gaming juggernaut in these five factoids.

General Awesomeness

Decades after Knight Rider went off the air, fans are still keen to pay tribute to their favorite talking car. Case in point is this insanely detailed replica of KITT, which was just auctioned off for $152,600 USD.

I leave you guys with this Lego video shout out to a staple of the host city of both PAX East and the Care and Feeding of Nerds. As always, best wishes for an excellent week ahead!

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